One game, three targets
Each delivery independently draws one of eight equally likely codes: 0, 1, 2, 3, 4, 6, W, W. Each numerical result has probability 1/8; the two W codes together give a wicket probability of 1/4. The first non-wicket result adds no score. For each later non-wicket result, add the number of positive divisors of (previous non-wicket value + 1) × (current value + 1). A wicket does not erase the previous non-wicket value. This arithmetic score differs from ordinary cricket runs.
The selectable targets are 4, 12, and 16. The same scoring and stopping rules apply to each.
How targets change the result
Choose target 4, 12, or 16 before starting. The round stops when the score reaches or exceeds that target, when the second wicket arrives, or after six balls. There is no collection button during the round. Deliveries are scheduled 450 milliseconds apart. Stake selection, target selection, balance restoration, and starting another round remain locked until settlement.
For a target with hit probability P, a successful round returns a gross multiplier of 0.96 / P. Multiply that number by the captured stake to obtain the raw return in coins. Gross return includes the stake; it is not net profit. A missed target returns zero. The exact expected gross return is therefore 96% of the stake for each target, before the wallet distributes fractions through carry.
| Target | Exact hit probability P | Gross multiplier | Saved sample RTP |
|---|---|---|---|
| 4 | 208492 / 262144 (79.5334%) | 1.20704027× | 96.0054% |
| 12 | 133344 / 262144 (50.8667%) | 1.88728582× | 96.0713% |
| 16 | 74948 / 262144 (28.5904%) | 3.35777125× | 96.1400% |
Choosing the stake
The stake presets are 10, 20, 50, and 100 virtual coins. A new page starts at stake 20 and target 4. Each round deducts the chosen stake once. A successful return uses that captured stake, even though the wallet balance changes during settlement.
Choose target 4, 12, or 16 before starting. The round stops when the score reaches or exceeds that target, when the second wicket arrives, or after six balls. There is no collection button during the round. Deliveries are scheduled 450 milliseconds apart. Stake selection, target selection, balance restoration, and starting another round remain locked until settlement.
The wallet and its restoration
A new wallet starts with 1000 virtual coins. Starting a round deducts the selected stake once. At settlement, the wallet combines the raw return with any saved fractional carry, credits the whole-number part of that sum, and saves its fractional remainder. A missed target pays zero and preserves the carry. The balance, including zero, and the carry are saved in this browser’s localStorage.
When the game is idle and the balance is below 10, the manual restoration control sets the balance to exactly 1000 coins. It does not add 1000 to the old balance, and it preserves fractional carry. Restoration is never automatic.
Reloading an unfinished round leaves its stake deducted and gives no refund, payout, or continuation. The wallet and fractional carry remain saved, but the round does not resume. The controls return to stake 20, target 4, and an idle game. Stake and target selections are not saved settings.
Expected return versus sample results
The saved simulation ran 1,000,000 rounds for each target. Its measured gross returns were 96.0054%, 96.0713%, and 96.1400% for targets 4, 12, and 16 respectively. These are sample observations, not the proof of the payout law or a promised session result. The exact hit probabilities and the multiplier 0.96 / P establish the 96% expectation. Hit probability and expected return are different quantities.
The target determines how often a successful result occurs and how large its gross multiplier is. It does not change the exact 96% expected gross return. Neither the sample figures nor the wallet restoration mechanic promises to recover previous losses.
Scope, audience, and privacy
X9999 is the search name addressed by this independent guide. The guide does not establish an outside operator, licence, ownership, official app, or business affiliation. Its browser demo explains its own rules; it does not certify or reproduce an outside gambling product.
This guide and demo are intended for adults aged 18 and over under the guide’s own audience policy. The label is not an implemented age gate or a statement about local legal requirements. The coins have no cash value, and the demo has no account, deposit, withdrawal, or cash-out flow.
The page loads Google Fonts stylesheets and font files, as well as Statinside counter 44 through a script and a fallback image. These third-party requests are separate from the wallet’s localStorage. Having no account or payment forms does not establish anonymity or rule out personal-data processing. Clearing cached files does not necessarily clear this site’s localStorage.
Frequently asked questions
How do target modes differ?
Targets 4, 12, and 16 have different hit probabilities and gross multipliers. They use the same divisor-count score, six-ball limit, and two-wicket stopping rule, with 96% expected gross return in each mode.
What happens if I reload during a round?
Reloading an unfinished round leaves its stake deducted and gives no refund, payout, or continuation. The wallet and fractional carry remain saved, but the round does not resume. The controls return to stake 20, target 4, and an idle game. Stake and target selections are not saved settings.
How can I restore a low balance?
When the game is idle and the balance is below 10, the manual restoration control sets the balance to exactly 1000 coins. It does not add 1000 to the old balance, and it preserves fractional carry. Restoration is never automatic.